
They suspect Outwall folk of stealing metalwork and of hating Ironfall for its settled prosperity (Outwall folk do want the metal, but think the city is dirty, smelly and dull). Ironfall people tend to be dour, conservative and hidebound. Black clouds always seem to hang above the city, and a tremulous clanging seems to ring out constantly, owing to the number of smiths and metalworkers within. Built on the greenfield cliffs to exploit water power from the cataracts of the Breakstone River, the houses are built of black slag-stone dragged out of feathersteel and iron mines that riddle into the cliffs around the town. Ironfall is a glum, dour city, seems swaddled in gloom and frozen order all the time, cold as the metal Ironfall produces. How can it be, they ask, that so many can live in the untamed North and yet be so dead to actual living? Other Haslanti look upon Ironfall as proof of the evils of civilization. Settlers from Icehome founded this city 200 years ago, and their miners regard themselves as loyal to the capital as to their own mothers. The Haslanti League’s chief industrial center occupies its second-largest greenfield near the headwaters of the Breakstone River, which flows from a half-frozen lake in the broken hills north to the eastern edge of Icehome’s harbor.
